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TOO: Silver Strider
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Devlog
TOO: Silver Strider - Catch-Up Devlog 05: Planning out levels
June 30, 2026
by
FAER
Welcome back! These devlogs really do take a lot of energy and focus, so getting them out daily isn't going to be easy. But I'll still continue to add more updates to Silver Strider and Evil Streets b...
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TOO: Silver Strider - Catch-Up Devlog 04: Getting things to work...mostly!
June 26, 2026
by
FAER
Welcome to another entry of the Silver Strider devlog! We'll be continuing from where we left off previously, so let's jump right in! *DISCLAIMER: This devlog post has GIF captures of BAD FRAMERATE on...
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TOO: Silver Strider - Catch-Up Devlog 03: TOO Lore, Story, Writing, Design
June 24, 2026
by
FAER
Welcome again! I'm "in the zone" with these devlog ideas, so I thought I'd write up the next one now. And though I said we would be diving into level design, well, we'll get there! But there are still...
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TOO: Silver Strider - Catch-Up Devlog 02: Starting a Game Gear game
June 24, 2026
by
FAER
Jumping into the first real progress devlog, I'll start by saying I've never in my life made anything remotely related to a Game Gear game. I was taught on UDK (Unreal Engine), but Unreal 4 came out s...
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TOO: Silver Strider - Catch-Up Devlog 01: Game Gear top-down shooter, an introduction
June 23, 2026
by
FAER
Hello everyone! FAER here. This is the first devlog for TOO: Silver Strider , but it's certainly not the beginning of the project. Silver Strider has been in development for a month now, so a majority...
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